Represents plugin importer.
| DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
| isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
| PluginImporter | Constructor. |
| ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
| GetCompatibleWithAnyPlatform | Checks whether a plugin is flagged as being compatible with Any Platform. |
| GetCompatibleWithEditor | Is plugin compatible with editor. |
| GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
| GetEditorData | Returns editor specific data for specified key. |
| GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
| GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
| GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
| GetPlatformData | Get platform specific data. |
| SetCompatibleWithAnyPlatform | Sets compatibility with Any Platform. |
| SetCompatibleWithEditor | Sets compatibility with any editor. |
| SetCompatibleWithPlatform | Sets compatibility with the specified platform. |
| SetEditorData | Sets editor specific data. |
| SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
| SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
| SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
| SetPlatformData | Sets platform specific data. |
| ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
| GetAllImporters | Returns all plugin importers for all platforms. |
| GetImporters | Returns all plugin importers for specfied platform. |
| IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |