EditorUserBuildSettings

class in UnityEditor

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

User build settings for the Editor

정적 변수

activeBuildTargetThe currently active build target.
activeScriptCompilationDefinesDEFINE directives for the compiler.
allowDebuggingEnable source-level debuggers to connect.
androidBuildSubtargetAndroid platform options.
androidETC2FallbackETC2 texture decompression fallback on Android devices that don't support ETC2.
androidUseLegacySdkToolsUse deprecated Android SDK tools to pack application.
buildAppBundleSet to true to build an Android App Bundle (aab file) instead of an apk. The default value is false.
buildScriptsOnlyIs build script only enabled.
compressFilesInPackageCompress files in package.
compressWithPsArcBuild data compressed with PSArc.
connectProfilerStart the player with a connection to the profiler.
developmentEnables a development build.
enableHeadlessModeWhether the standalone player is built in headless mode.
explicitArrayBoundsChecksAre array bounds actively validated?
explicitDivideByZeroChecksAre divide by zero's actively validated?
explicitNullChecksAre null references actively validated?
exportAsGoogleAndroidProjectExport Android Project for use with Android Studio/Gradle.
forceInstallationForce installation of package, even if error.
installInBuildFolderPlace the built player in the build folder.
iOSBuildConfigTypeScheme with which the project will be run in Xcode.
movePackageToDiscOuterEdgePlaces the package on the outer edge of the disk.
needSubmissionMaterialsBuild submission materials.
ps4BuildSubtargetPS4 Build Subtarget.
ps4HardwareTargetSpecifies which version of PS4 hardware to target.
selectedBuildTargetGroupThe currently selected build target group.
selectedStandaloneTargetThe currently selected target for a standalone build.
streamingInstallLaunchRangeWhen building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each Scene and associated assets to individual chunks. Unity will mark Scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional Scenes in this launch range if you desire, this specifies a range of Scenes (starting at 0) to be included in the launch set.
symlinkLibrariesSymlink runtime libraries with an iOS Xcode project.
webGLUsePreBuiltUnityEngineUse prebuilt JavaScript version of Unity engine.
wsaBuildAndRunDeployTargetSets and gets the Windows device to launch the UWP app when using Build and Run.
wsaHolographicRemotingEnable an application to connect to a remote HoloLens device and stream holographic content.
wsaSubtargetSets and gets target device type for the application to run on when building to Windows Store platform.
wsaUWPSDKSets and gets target UWP SDK to build Windows Store application against.
wsaUWPVisualStudioVersionSets and gets Visual Studio version to build Windows Store application with.
xboxBuildSubtargetXbox Build subtarget.
xboxOneDeployDriveThe currently selected Xbox One Deploy Drive.
xboxOneDeployMethodThe currently selected Xbox One Deploy Method.
xboxOneNetworkSharePathNetwork shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\.
xboxOneRebootIfDeployFailsAndRetrySets the XBox to reboot and redeploy when the deployment fails.
xboxOneUsernameWindows account username associated with PC share folder.

정적 함수

GetBuildLocationGet the current location for the build.
GetPlatformSettingsReturns value for platform specifc Editor setting.
SetBuildLocationSet a new location for the build.
SetPlatformSettingsSet platform specifc Editor setting.
SwitchActiveBuildTargetSelect a new build target to be active.
SwitchActiveBuildTargetAsyncSelect a new build target to be active during the next Editor update.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.