The Rendering modes available for rendering and adding new glyphs into a font atlas texture.
| SMOOTH_HINTED | Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting. |
| SMOOTH | Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting. |
| RASTER_HINTED | Renders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with hinting. |
| RASTER | Renders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. |
| SDF | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. |
| SDF8 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 8x. |
| SDF16 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 16x. |
| SDF32 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 32x. |
| SDFAA | Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting. |