Representation of 2D vectors and points using integers.

This structure is used in some places to represent 2D positions and vectors that don't require the precision of floating-point.

down | Shorthand for writing Vector2Int (0, -1). |

left | Shorthand for writing Vector2Int (-1, 0). |

one | Shorthand for writing Vector2Int (1, 1). |

right | Shorthand for writing Vector2Int (1, 0). |

up | Shorthand for writing Vector2Int (0, 1). |

zero | Shorthand for writing Vector2Int (0, 0). |

magnitude | Returns the length of this vector (Read Only). |

sqrMagnitude | Returns the squared length of this vector (Read Only). |

this[int] | Access the x or y component using [0] or [1] respectively. |

x | X component of the vector. |

y | Y component of the vector. |

Clamp | Clamps the Vector2Int to the bounds given by min and max. |

Equals | Returns true if the objects are equal. |

GetHashCode | Gets the hash code for the Vector2Int. |

Set | Set x and y components of an existing Vector2Int. |

ToString | Returns a nicely formatted string for this vector. |

CeilToInt | Converts a Vector2 to a Vector2Int by doing a Ceiling to each value. |

Distance | Returns the distance between a and b. |

FloorToInt | Converts a Vector2 to a Vector2Int by doing a Floor to each value. |

Max | Returns a vector that is made from the largest components of two vectors. |

Min | Returns a vector that is made from the smallest components of two vectors. |

RoundToInt | Converts a Vector2 to a Vector2Int by doing a Round to each value. |

Scale | Multiplies two vectors component-wise. |

operator - | Subtracts one vector from another. |

operator != | Returns true if vectors different. |

operator * | Multiplies a vector by a number. |

operator + | Adds two vectors. |

operator == | Returns true if the vectors are equal. |

Unknown operator | Converts a Vector2Int to a Vector3Int. |

Vector2 | Converts a Vector2Int to a Vector2. |

Copyright © 2020 Unity Technologies. Publication 2019.2