class in UnityEngine.Experimental.XR
매뉴얼로 전환Allows external systems to provide dynamic meshes to Unity.
The XRMeshSubsystem enables external systems to provide dynamic meshes to Unity. The meshes are processed on background threads, including physics baking, so as not to block the main thread during execution. This is useful for that provide dynamic meshes during runtime, such as spatially-aware AR devices.
GenerateMeshAsync | Requests the generation of the Mesh with TrackableId meshId. Unity calls onMeshGenerationComplete when generation finishes. |
TryGetMeshInfos | Gets information about every Mesh the system currently tracks. |