Version: 2017.3


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public void GetBindposes (List<Matrix4x4> bindposes);


bindposes A list of bind poses to populate.


Gets the bind poses for this instance.

The bind pose at each index corresponds to the bone with the same index. (See Also: SkinnedMeshRenderer.bones.)

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.