Version: 2017.3
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings

struct in UnityEngine.Experimental.Rendering

매뉴얼로 전환

DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.

정적 변수

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

변수

flagsOther flags controlling object rendering.
rendererConfigurationWhat kind of per-object data to setup during rendering.
sortingHow to sort objects during rendering.

생성자

DrawRendererSettingsCreate a draw settings struct.

Public 함수

SetOverrideMaterialSet the Material to use for all drawers that would render in this group.
SetShaderPassNameSet the shader passes that this draw call can render.