Version: 2017.3

SynchronisationStage

enumeration

매뉴얼로 전환

설명

Broadly describes the stages of processing a draw call on the GPU.

Used to insert a GPU Fence after or wait for a particular phase of the draw call processing to complete.

변수

VertexProcessingAll aspects of vertex processing.
PixelProcessingThe process of creating and shading the fragments.