Version: 2017.3

DownloadHandlerMovieTexture

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.DownloadHandler

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설명

A specialized DownloadHandler for creating MovieTexture out of downloaded bytes.

This class is only available on platforms that support MovieTexture.

변수

movieTextureA MovieTexture created out of downloaded bytes.

생성자

DownloadHandlerMovieTextureCreate new DownloadHandlerMovieTexture.

보호되는 함수

GetDataRaw downloaded data.

정적 함수

GetContentA convenience (helper) method for casting DownloadHandler to DownloadHandlerMovieTexture and accessing its movieTexture property.

상속된 멤버

변수

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.