Version: 2017.3



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Topology of Mesh faces.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

See Also: Mesh.SetIndices function.


TrianglesMesh is made from triangles.
QuadsMesh is made from quads.
LinesMesh is made from lines.
LineStripMesh is a line strip.
PointsMesh is made from points.