struct in UnityEngine
Information about the current or next state.
|The full path hash for this state.
|Current duration of the state.
|Is the state looping.
|Normalized time of the State.
|The hash is generated using Animator::StringToHash. The string to pass doest not include the parent layer's name.
|The playback speed of the animation. 1 is the normal playback speed.
|The speed multiplier for this state.
|The Tag of the State.