width | ピクセル単位でのテクスチャの幅 |
height | ピクセル単位でのテクスチャの高さ |
depth | ピクセル単位でのテクスチャのデプス |
textureFormat | テクスチャデータフォーマット。 |
mipChain | Determines whether the texture has mipmaps or not. A value of 1 (true) means the texture does have mipmaps, and a value of 0 (false) means the texture doesn't have mipmaps. |
nativeTex | External native texture pointer to use. Defaults to generating its own internal native texture. |
mipCount | Amount of mipmaps to allocate for the texture. |
新規に空の 3D テクスチャを作成します
3D テクスチャは、幅、高さ、そして奥行を持った、ピクセルによる箱として考える事ができます。大きなテクスチャはメモリ消費も大きくなります。例えば、 TextureFormat.ARGB32 形式でミップマップを持たない 1024x512x256 サイズのテクスチャは、メモリを 512MB 消費します。
Note that this class does not support Texture3D creation with a Crunch compression TextureFormat.
See Also: SetPixel, SetPixels, SetPixels32, Apply functions.
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