Version: 2021.3
言語: 日本語
public bool CompareTag (string tag);


tag 比較するタグ


bool Returns true if GameObject has same tag. Returns false otherwise.


Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }