Description of a terrain layer.
| diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. |
| diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. |
| diffuseTexture | The diffuse texture used by the terrain layer. |
| maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. |
| maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. |
| maskMapTexture | The mask map texture used by the terrain layer. |
| metallic | Metallic factor used by the terrain layer. |
| normalMapTexture | Normal map texture used by the terrain layer. |
| normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. |
| smoothness | Smoothness of the specular reflection. |
| specular | Specular color. |
| tileOffset | UV tiling offset. |
| tileSize | UV Tiling size. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the GameObject. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |