Describes a render target with one or more color buffers, a depth/stencil buffer and the associated load/store-actions that are applied when the render target is active.
This data structure is similiar to RenderTargetSetup, but relies on a RenderTargetIdentifier to ensure compatability with CommandBuffer.SetRenderTarget.
To render to a specific mip-level, cubemap face or depth slice the RenderTargetIdentifier should be created accordingly.
Note: the number of load- and store-actions specified for color buffers must be equal to the number of color buffers.
See Also: CommandBuffer.
colorLoadActions | Load actions for color buffers. |
colorRenderTargets | Color buffers to use as render targets. |
colorStoreActions | Store actions for color buffers. |
depthLoadAction | Load action for the depth/stencil buffer. |
depthRenderTarget | Depth/stencil buffer to use as render target. |
depthStoreAction | Store action for the depth/stencil buffer. |
RenderTargetBinding | Constructs RenderTargetBinding. |