A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers.
A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would be redundant for Command functions, as being server-only is already enforced for them.
using UnityEngine; using UnityEngine.Networking;
public class Example : NetworkBehaviour { [Server] public void Explode() { NetworkServer.Destroy(gameObject); } }