An asset to represent a table of localized strings for one specific locale.
isEditorAsset | Is this asset used to localize UI components of the Unity Editor |
localeIsoCode | ISO Code used to identify the locale. ex: en-uk, zh-hans, ja |
LocalizationAsset | Creates a new empty LocalizationAsset object. |
GetLocalizedString | Get the localized string for the specified key. |
SetLocalizedString | Set the localized string for the specified key |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |