Experimental: this API is experimental and might be changed or removed in the future.

RenderPassAttachment

class in UnityEngine.Experimental.Rendering

/

Hereda de:Object

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Descripción

A declaration of a single color or depth rendering surface to be attached into a RenderPass.

A RenderPassAttachment object identifies a single color or depth rendering surface that can be used with a RenderPass. Note that the RenderPassAttachment object derives from UnityEngine.Object so they do not get garbage collected like normal C# objects. Instead, they are only GC'd when unloading a Scene or when Resources.UnloadUnusedAssets() is called. Therefore do not create these objects each frame: Instead, create these objects in the constructor of your rendering class, and reuse those objects each frame.

Variables

clearColorThe currently assigned clear color for this attachment. Default is black.
clearDepthCurrently assigned depth clear value for this attachment. Default value is 1.0.
clearStencilCurrently assigned stencil clear value for this attachment. Default is 0.
formatThe RenderTextureFormat of this attachment.
loadActionThe load action to be used on this attachment when the RenderPass starts.
storeActionThe store action to use with this attachment when the RenderPass ends. Only used when either BindSurface or BindResolveSurface has been called.

Constructores

RenderPassAttachmentCreate a RenderPassAttachment to be used with RenderPass.

Funciones Públicas

BindResolveSurfaceWhen the renderpass that uses this attachment ends, resolve the MSAA surface into the given target.
BindSurfaceBinds this RenderPassAttachment to the given target surface.
ClearWhen the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes loadAction to RenderBufferLoadAction.Clear.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.