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public GameObject ();
public GameObject (string name);
public GameObject (string name, params Type[] components);


nameEl nombre con que el GameObject fue creado.
componentsUna lista de Components para agregar al GameObject en su creación.


Crea un nuevo game object, llamado name.

Transform is always added to the GameObject that is being created. The creation of a GameObject with no script arguments will add the Transform but nothing else. Similarly, the version with just a single string argument just adds this and the Transform. Finally, the third version allows the name to be specified but also components to be passed in as an array.

// Creates a game object named "Player" and
// adds a rigidbody and box collider to it.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>(); } }