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    Namespace Mechatronics.SystemGraph

    Classes

    ActionQueue

    Store actions to executes after entering edit or play mode.

    AssemblyNameChangeGlobalAttribute

    Define a assembly name change mapping globally.

    AssetUtils

    AssetUtils class handles parsing of a text asset files to extract node attributes.

    AutoRouter

    AutoRouter utility class is used to find a route around obstacles from source to target

    AutoRouter.Direction

    Direction state of the current route target

    AutoRouter.Line

    Line description

    AutoRouter.PathDescriptor

    Describe the Path layout and the state variables during routing

    BindingAttribute

    Register a binding inside nodes. Bindings are specific to the NodeInstance, SystemGraph does not manage any of the data inside bindings. Bindings differ from properties in that they are initialized earlier in the lifecylce. You can access the data in bindings from InternalInitialize() in the node. For these reasons bindings are highly recommended if your node is the the only consumer of the external data, and different instances of your node may require different instances of the external data.

    BindingRegistry

    Caches all the RegisterBinding attributes and their specific types

    ClockEvent

    Class ClockEvent represents scheduler events of that graph asset. Implements the VersionedStruct

    CommentDescriptor

    CommentDescriptor stores the comment information attached to SystemGraph assets.

    DataCastToComputeBufferNode

    Class DataCastToComputeBufferNode. Implements the NodeRuntime

    DataCastToTextureNode

    Class DataCastToTextureNode. Implements the NodeRuntime

    Documentation

    Need to live in Runtime as Attribute of documentation is on Runtime classes \o/

    DrawUtils

    DrawUtils handles drawing of primitives for custom VisualElements.

    DummyPort

    Class DummyPort. This class cannot be inherited. Implements the Port

    EdgeDescriptor

    EdgeDescriptor stores the edge information attached to SystemGraph assets.

    FieldAnimationCurve

    FieldAnimationCurve, represents a AnimationCurve field type. Implements the FieldType

    FieldArray<T>

    FieldArray, represents an array field type. Implements the FieldType

    FieldAttribute

    This attribute is used to declare a specific field as a port. To use a field as a port the field type must derive from IPortType or PortList.

    FieldBool

    FieldBool, representation of the field as a bool type. Implements the FieldType

    FieldBox<U>

    Class FieldBox. Implements the IFieldBox

    FieldDouble

    FieldDouble, represents a double field type. Implements the FieldType

    FieldEnum

    FieldEnum, represents an enum field type. Implements the FieldType

    FieldFloat

    FieldFloat, represents a float field type. Implements the FieldType

    FieldGameObject

    FieldGameObject, represents a GameObject field type. Implements the FieldType

    FieldInt

    FieldInt, represents a int field type. Implements the FieldType

    FieldQuaternion

    FieldQuaternion, represents a quaternion field. Implements the FieldType

    FieldString

    FieldString, represents a string field type. Implements the FieldType

    FieldSystemGraphAsset

    FieldSystemGraphAsset, represents a SystemGraphAsset field type. Implements the FieldType

    FieldTexture2D

    FieldTexture2D, represents a Texture2D field type. Implements the FieldType

    FieldType

    FieldType contains information about a port data binding. It visually binds PortTypes with the visual ports in the graph.

    FieldUint

    FieldUint, represents a uint field type. Implements the FieldType

    FieldVector2

    FieldVector2, represents a Vector2 field type. Implements the FieldType

    FieldVector3

    FieldVector3, represents a Vector3 field type. Implements the FieldType

    FieldVector4

    FieldVector4, represents a Vector4 field type. Implements the FieldType

    GlobalSystemGraph

    Global system graph object to manage timing and physics.

    GraphDescriptor

    GraphDescriptor represent the serialized information of a SystemGraph asset. Implements the ScriptableObject

    GraphEditorObject

    GraphEditorObject stores the graph asset data. Implements the ScriptableObject Implements the ISerializationCallbackReceiver

    GraphEditorView

    GraphEditorView represents the graph view container that lives in the editor window. Implements the VisualElement

    GraphEditorView.CopyPasteDescriptor

    Class CopyPasteDescriptor.

    GraphEditorWindow

    GraphEditorWindow, extends the editor window for SystemGraph asset manipulation. Implements the EditorWindow

    GraphEditorWindow.SystemGraphAssetProcessor

    Asset modification detector. Detects when the asset file name changed.

    GraphGenerator

    GraphGenerator API to generate SystemGraph assets from scripts.

    GraphGenerator.BeautifyLayout

    Beautify use this layout as hints to proceed with beautification

    GraphGenerator.SerializationHandlers

    Class SerializationHandlers.

    GraphLogicEditor

    GraphLogicEditor implements the inspector panel for SystemGraph assets. Implements the Editor

    GraphTree

    A Graph data structure representation of the SystemGraph

    GraphTree.GridDescriptor

    GridDescriptor represents a grid container, either a group or node.

    GraphTree.TreeNode

    Description of a node in the tree data structure representing the graph Level describes the preferred horizontal coordinate of the node in variable node unit Rank describes the preferred vertical coordinate of the node in variable node unit

    GraphTree.Visitor

    Visitor descriptor of nodes

    GroupDescriptor

    GroupDescriptor stores the group information attached to SystemGraph assets.

    IFieldBox

    Class IFieldBox is used to contain a type as a boxed type.

    INodeEditor

    Describes how to draw a node, paired with GenericNodeview

    INodeEditor.OwnerDescriptor

    OwnerDescriptor describes how the node editor is attached.

    INodeEditor.PortVisualDescriptor

    PortVisualDescriptor describes how the port is shown in the node.

    IPortEditor

    IPortEditor interface to support port editors.

    IPortEditor.tHandlerDescriptor

    tHandlerDescriptor, describes life cycle handlers for this port editor.

    IPortType

    Base type for all ports. Do not set IPortType as Serializable, otherwise DynamicPorts won't save their derived port [Serializable]

    IPortTypeConverter

    Base class for all port converters.

    InspectorEditor

    Runtime inspector editor details. Editor extensions for bindings, properties.

    LRUCache<K, V>

    Class LRUCache.

    Linker

    SystemGraph Linker. This object is in charge of connecting ports together by reference at runtime

    Linker.EdgeBindingDescriptor

    Class EdgeBindingDescriptor.

    Linker.NodeReferenceDescriptor

    Class NodeReferenceDescriptor.

    Linker.PortReferenceDescriptor

    Class PortReferenceDescriptor.

    Linker.PortTypeDriverDescriptor

    Class PortTypeDriverDescriptor.

    LogicNodeView

    Actual visual nodes which gets added to the graph UI. Implements the Node

    LynX

    LynX is a query system to introspect SystemGraph assets easily and recursively

    LynX.GraphCacheDescriptor

    Local cache for every graph object

    LynX.QueryContext

    Result context of a query This context is the current result of the query up to the result after execution

    LynX.QueryContext.CtxSerializedNode

    Class CtxSerializedNode.

    MetaDescriptor

    MetaDescriptor stores the metadata attached to SystemGraph assets.

    NodeAnimationCurve

    Class NodeAnimationCurve. Implements the NodeRuntime

    NodeBool

    Class NodeBool. Implements the NodeRuntime

    NodeCategoryAttribute

    Class NodeCategoryAttribute. Implements the Attribute

    NodeClock

    Class NodeClock. Implements the NodeRuntime

    NodeDescriptor

    NodeDescriptor stores the node information attached to SystemGraph assets.

    NodeDouble

    Class NodeDouble. Implements the NodeRuntime

    NodeEditor

    NodeEditor extension for SystemGraph node. It is a container for the information within a node: ports, position, state of ports. Describes how to draw a node. Implements the INodeEditor

    NodeExpandable

    Class NodeExpandable. Implements the NodeExpandable

    NodeExpandable<T>

    Class NodeExpandable. Implements the NodeExpandable

    NodeFloat

    Class NodeFloat. Implements the NodeRuntime

    NodeGameObject

    Class NodeGameObject. Implements the NodeRuntime

    NodeInt

    Class NodeInt. Implements the NodeRuntime

    NodeQuaternion

    Class NodeQuaternion. Implements the NodeRuntime

    NodeRenderTexture

    Class NodeRenderTexture. Implements the NodeRuntime

    NodeRuntime

    The NodeRuntime class provides an interface to create a systemgraph runtime and editor node. Implementation of this class exposes the user implementation to the lifecycle of SystemGraph.

    NodeString

    Class NodeString. Implements the NodeRuntime

    NodeSystemGraph

    Class NodeSystemGraph. Implements the NodeRuntime

    NodeTexture2D

    Class NodeTexture2D. Implements the NodeRuntime

    NodeUint

    Class NodeUint. Implements the NodeRuntime

    NodeVector2

    Class NodeVector2. Implements the NodeRuntime

    NodeVector3

    Class NodeVector3. Implements the NodeRuntime

    NodeVector4

    Class NodeVector4. Implements the NodeRuntime

    ParameterDescriptor

    ParameterDescriptor stores the parameter information attached to SystemGraph assets.

    PortAnimationCurveEditor

    PortAnimationCurveEditor represents an animation curve port. Implements the PortEditor<T>

    PortBoolEditor

    PortBoolEditor represents visuals of a bool typed port. Implements the PortEditor<T>

    PortConverterAttribute

    Class PortConverterAttribute. The PortConverter attribute registers a from-to type converter for your ports. Implements the Attribute

    PortConverterBoolString

    Class PortConverterBoolString. Implements the PortConverterToString<T>

    PortConverterDoubleFloat

    Class PortConverterDoubleFloat. Implements the PortConverter<FirstType, SecondType>

    PortConverterDoubleInt

    Class PortConverterDoubleInt. Implements the PortConverter<FirstType, SecondType>

    PortConverterDoubleString

    Class PortConverterDoubleString. Implements the PortConverterToString<T>

    PortConverterDoubleUint

    Class PortConverterDoubleUint. Implements the PortConverter<FirstType, SecondType>

    PortConverterFloatDouble

    Class PortConverterFloatDouble. Implements the PortConverter<FirstType, SecondType>

    PortConverterFloatInt

    Class PortConverterFloatInt. Implements the PortConverter<FirstType, SecondType>

    PortConverterFloatString

    Class PortConverterFloatString. Implements the PortConverterToString<T>

    PortConverterFloatUint

    Class PortConverterFloatUint. Implements the PortConverter<FirstType, SecondType>

    PortConverterIntDouble

    Class PortConverterIntDouble. Implements the PortConverter<FirstType, SecondType>

    PortConverterIntFloat

    Class PortConverterIntFloat. Implements the PortConverter<FirstType, SecondType>

    PortConverterIntString

    Class PortConverterIntString. Implements the PortConverterToString<T>

    PortConverterIntUint

    Class PortConverterIntUint. Implements the PortConverter<FirstType, SecondType>

    PortConverterToString<T>

    Class PortConverterToString. Implements the PortConverter<FirstType, SecondType>

    PortConverterUintDouble

    Class PortConverterUintDouble. Implements the PortConverter<FirstType, SecondType>

    PortConverterUintFloat

    Class PortConverterUintFloat. Implements the PortConverter<FirstType, SecondType>

    PortConverterUintInt

    Class PortConverterUintInt. Implements the PortConverter<FirstType, SecondType>

    PortConverterUintString

    Class PortConverterUintString. Implements the PortConverterToString<T>

    PortConverterVector3String

    Class PortConverterVector3String. Implements the PortConverterToString<T>

    PortConverter<FirstType, SecondType>

    Generic port converter implementation to override.

    PortData

    Class PortData.

    PortDescriptor

    PortDescriptor stores the port information attached to SystemGraph assets.

    PortDoubleEditor

    PortDoubleEditor represents visual of a double typed port. Implements the PortEditor<T>

    PortEditor<T>

    Class PortEditor. Implements the IPortEditor

    PortEnumEditor

    PortEnumEditor represents visuals of a enum types port. Implements the PortEditor<T>

    PortFloatEditor

    PortFloatEditor represents visuals of a float types port. Implements the PortEditor<T>

    PortGameObjectEditor

    PortGameObjectEditor represents visuals of a game object typed port. Implements the PortEditor<T>

    PortIntEditor

    PortIntEditor represents visuals of a int typed port. Implements the PortEditor<T>

    PortInterConnect

    Generic port interconnect implementation.

    PortListEditor<T>

    PortListEditor represents visuals of a list typed port. Implements the PortEditor<T>

    PortListEnum<T>

    Class PortListEnum. Implements the IEnumerator<T>

    PortList<T>

    Class PortList. Implements the IList<T> Implements the IList

    PortQuaternionEditor

    PortQuaternionEditor represents visuals ofa quaternion typed port. Implements the PortEditor<T>

    PortStringEditor

    PortStringEditor represents visuals of a string typed port. Implements the PortEditor<T>

    PortSystemGraphEditor

    PortSystemGraphEditor represents visuals of the SystemGraph typed port. Implements the PortEditor<T>

    PortTexture2dEditor

    PortTexture2dEditor represents visuals of a texture2d typed port. Implements the PortEditor<T>

    PortTypeAnimationCurve

    Class PortTypeAnimationCurve. Implements the PortType<T>

    PortTypeBool

    Class PortTypeBool. Implements the PortType<T>

    PortTypeClock

    Manager for all change events inside ports.

    PortTypeEnum

    Class PortTypeEnum. Implements the PortType<T> Implements the ISerializationCallbackReceiver

    PortTypeFloat

    Class PortTypeFloat. Implements the PortType<T>

    PortTypeGameObject

    Class PortTypeGameObject. Implements the PortType<T>

    PortTypeInt

    Class PortTypeInt. Implements the PortType<T>

    PortTypeNodeRuntime

    Class PortTypeNodeRuntime. Implements the IPortType

    PortTypeQuaternion

    Class PortTypeQuaternion. Implements the PortType<T>

    PortTypeString

    Class PortTypeString. Implements the PortType<T>

    PortTypeSystemGraphAsset

    Class PortTypeSystemGraphAsset. Implements the IPortType Implements the ISerializationCallbackReceiver

    PortTypeTexture2D

    Class PortTypeTexture2D. Implements the PortType<T> Implements the ISerializationCallbackReceiver

    PortTypeUint

    Class PortTypeUint. Implements the PortType<T>

    PortTypeVector2

    Class PortTypeVector2. Implements the PortType<T>

    PortTypeVector3

    Class PortTypeVector3. Implements the PortType<T>

    PortTypeVector4

    Class PortTypeVector4. Implements the PortType<T>

    PortType<T>

    Generic port type to simplify port creation.

    PortUintEditor

    PortUintEditor represents visuals of a uint typed port. Implements the PortEditor<T>

    PortVector2Editor

    PortVector2Editor represents visuals of a vector2 typed port. Implements the PortEditor<T>

    PortVector3Editor

    PortVector3Editor represents visuals of a vector3 port. Implements the PortEditor<T>

    PortVector4Editor

    PortVector4Editor represents visuals of a vector4 port. Implements the PortEditor<T>

    PortView

    Class PortView is the visual representation of ports on nodes. Implements the Port

    PrintMessage

    Prints a periodic string message on the input port.

    RegisterBindingAttribute

    This attribute is used to create a new binding type.

    Scheduler

    The Scheduler class is used to schedule emulation events of the systemgraph.

    Scheduler.ClockDescriptor

    Contains the state of the clock for every frame of the clocksource

    Scheduler.ClockState

    The ClockState class is used to describe the current clock state for a specific tick event

    SchedulerDescriptor

    SchedulerDescriptor stores the scheduler information attached to SystemGraph assets.

    ScopedContext<T>

    ScopedContext class is a container that can be used in a using statement It manages lifetime of a FieldBox variable for the scope of a using statement

    SearchWindowProvider

    SearchWindowProvider represents the context menu search when adding nodes to graph Implements the ScriptableObject Implements the ISearchWindowProvider

    SerializedComment

    Class SerializedComment, contains comment data. Implements the VersionedStruct

    SerializedEdge

    Class SerializedEdge, contains edge data. Implements the VersionedStruct

    SerializedEdgeUpgrade

    SerializedEdgeUpgrade, upgrade module for edges. Implements the UpgradeModule

    SerializedGroup

    Class SerializedGroup, contains group data. Implements the VersionedStruct

    SerializedMeta

    Class SerializedMeta, contains metadata information. Implements the VersionedStruct

    SerializedNode

    Class SerializedNode, contains node data. Implements the VersionedStruct

    SerializedNodeUpgrade

    SerializedNodeUpgrade, upgrade module for nodes. Implements the UpgradeModule

    SerializedParameter

    Class SerializedParameter, represents the parameter data. Implements the VersionedStruct

    SerializedParameterUpgrade

    SerializedParameterUpgrade, upgrade module for parameters. Implements the UpgradeModule

    SerializedScheduler

    SerializedScheduler, represents the scheduler settings Implements the VersionedStruct

    SystemEdge

    SystemEdge handles edge manipulation in the graph. Implements the Edge

    SystemEdgeConnector<TEdge>

    SystemEdgeConnector handles the events of edges in the graph. Implements the EdgeConnector

    SystemEdgeControl

    SystemEdgeControl handles the visual effects of edges in the graph. Implements the VisualElement

    SystemEdgeDragHelper<TEdge>

    SystemEdgeDragHelper handles dragging of edges in the graph. Implements the EdgeDragHelper

    SystemGraphComponent

    Main monobehaviour component for sytem graph

    SystemGraphComponent.PendingGraphDescriptor

    Description of a graph to add to the reference graph stack.

    SystemGraphData

    Class SystemGraphData represents the serialized data in the SystemGraph Asset file. Implements the IEquatable<T>

    SystemGraphManager

    Manages all system graph components in the scene

    SystemGraphManager.GraphDescriptor

    Description of a system graph.

    SystemGraphManager.PortBinding

    Description of a port binding, with source port ID and the binding port Id.

    SystemGraphObject

    Class SystemGraphObject contains the SystemGraphData and internal data model caches. Implements the ScriptableObject

    SystemGraphPackageInfo

    Meta data on the SystemGraph package.

    SystemGraphView

    SystemGraphView, the graphview framework tailored for SystemGraph assets. Implements the GraphView

    SystemGroupView

    SystemGroupView extends the visual graph element for groups. Implements the Group

    Tick

    Timer tick helper functions for Mechatronics.SystemGraph Give time resolution ticks down to the nanosecond

    TypeNameChangeGlobalAttribute

    Define a type name change mapping globally.

    TypeNameChangedAttribute

    This attribute is for when a class or struct name changes, so that the SerializableType module can find the type in this scenario. If a type name is changed without this attribute, then there may be errors.

    UpgradeEngine

    UpgradeEngine class handles upgrading mechanism for SystemGraph assets Implements the Attribute

    UpgradeModule

    UpgradeModule is implemented per version to handle upgrading for that version.

    VersionedStruct

    Class VersionedStruct.

    Enums

    Alignment

    Alignment constants

    AutoRouter.Direction.Alignment

    Alignment of the current target

    AutoRouter.Direction.Pole

    Poles around the current position

    Distribution

    Distribution constants

    FieldExtra

    Flags that describe what the function of the specific port is.

    FieldNameReservedCharacters

    Reserved characters on port names.

    GlobalSystemGraph.TimeStepMechanism

    Enumeration of possible timing configs.

    GraphGenerator.BeautifyLayout.TreeDistribution

    Enum TreeDistribution direction

    IPortTypeConverter.DriverSide

    Describes port propagation priority if it exists.

    LifeCycle

    LifeCycle bitmask that defines Unity events that this node registers to

    Linker.LinkerResult

    Enum LinkerResult

    LynX.QueryFormat

    Query Format information used for conversion

    NodeMode

    NodeMode bitmask enumeration define in which search popup context menu that this node will be included.

    NodeSystemGraph.CreationMode

    Enum CreationMode

    NodeTick

    NodeTick set the scheduler ticking mode of the node.

    PortDirection

    Describes where the port appears in the node editor.

    Scheduler.ClockSource

    ClockSource defines the timer source that will update the scheduler

    Scheduler.Signal

    Signal that the scheduler sends to node runtime

    Scheduler.TimeUnit

    TimeUnit expressed in unit per seconds

    SystemEdge.State

    State of the connection of this edge

    Delegates

    GraphGenerator.AfterBeautify

    A delegate to call after beautifying the graph.

    GraphGenerator.SerializationHandlers.AddComment

    Delegate AddComment

    GraphGenerator.SerializationHandlers.AddEdge

    Delegate AddEdge

    GraphGenerator.SerializationHandlers.AddGroup

    Delegate AddGroup

    GraphGenerator.SerializationHandlers.AddMeta

    Delegate AddMeta

    GraphGenerator.SerializationHandlers.AddNode

    Delegate AddNode

    GraphGenerator.SerializationHandlers.AddParameter

    Delegate AddParameter

    GraphGenerator.SerializationHandlers.AddScheduler

    AddScheduler delegate

    GraphGenerator.SerializationHandlers.RemoveComment

    Delegate RemoveComment

    GraphGenerator.SerializationHandlers.RemoveEdge

    Delegate RemoveEdge

    GraphGenerator.SerializationHandlers.RemoveGroup

    Delegate RemoveGroup

    GraphGenerator.SerializationHandlers.RemoveMeta

    Delegate RemoveMeta

    GraphGenerator.SerializationHandlers.RemoveNode

    Delegate RemoveNode

    GraphGenerator.SerializationHandlers.RemoveParameter

    Delegate RemoveParameter

    GraphGenerator.SerializationHandlers.RemoveScheduler

    Delegate RemoveScheduler

    GraphTree.TraverseDelegate

    Delegate TraverseDelegate

    IPortEditor.tDelegateCreate

    Delegate tDelegateCreate

    IPortEditor.tDelegateRefreshEditor

    Delegate tDelegateRefreshEditor

    IPortEditor.tDelegateSpawnEditor

    Delegate tDelegateSpawnEditor

    IPortType.HandlerBatch

    Special handler type for batch change events

    InspectorEditor.DelegateInspectorExtensions

    Extension method for this inspector, called in the GUILoop

    PortTypeClock.HandlerRisingEdge

    Delegate describing the callback for port change events.

    SystemGraphComponent.PendingGraphDescriptor.HandlerEnable

    Delegate HandlerEnable

    UpgradeModule.Patch

    Delegate Patch

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