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    Class NodeExpandable

    Class NodeExpandable. Implements the NodeExpandable

    Inheritance
    object
    Object
    ScriptableObject
    NodeRuntime
    NodeExpandable
    NodeExpandable<T>
    TestDynamic
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime.QueryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.Enable(Scheduler.ClockState)
    NodeRuntime.Disable()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class NodeExpandable : NodeRuntime

    Fields

    Name Description
    _portMap

    The port map

    Properties

    Name Description
    PortList

    Gets the port list.

    PortMap

    Gets the port map.

    Methods

    Name Description
    GetAllowedPortTypes()

    Called from the editor to get the allowed port types override the function to return a custom list of ports to add.

    GetDynamicPort(string)

    Gets the dynamic port.

    GetDynamicPort<T>(string)

    Gets the dynamic port.

    OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)

    PortAddition event received from the editor during edit mode if ExpandablePorts attribute is set. By default this function will accept all ports.

    OnPortRemoved(string)

    Port removal event recieved from the editor during edit mode if ExpandablePorts attribute is set. By default this function will reject all removeals

    UpdatePortMap()

    Updates the port map.

    See Also

    NodeExpandable
    In This Article
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