docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SystemGraphManager.GraphDescriptor

    Description of a system graph.

    Inheritance
    object
    SystemGraphManager.GraphDescriptor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    public class SystemGraphManager.GraphDescriptor

    Fields

    Name Description
    children

    List of subgraphs contained directly inside this graph, not recursive.

    dependencies

    List of subgraphs that are dependencies of this graph. They need to be resolved before this graph can continue linking. Items in this list are removed when the dependecy gets resolved. So effectively, when this list has zero element, the graph is free to continue linking.

    graph

    The component in the scene for this graph. Embedded graphs have their component created at runtime.

    level

    The depth at which this graph exists, i.e if this graph is inside another one, then the level = 1.

    mapPort

    Map of portID to the specific binding they should bind to.

    owner

    The owner component for this graph.

    rootGraph

    The root (level 0) component for this graph.

    subQueryPath

    The path to this graph for the query subsystem.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)