docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Scheduler.ClockState

    The ClockState class is used to describe the current clock state for a specific tick event

    Inheritance
    object
    Scheduler.ClockState
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    public class Scheduler.ClockState

    Fields

    Name Description
    ClockEvent

    Associated serialized ClockEvent

    DeltaTime

    Time elapsed since previous tick in seconds

    EventCount

    Number of events related to this clock state

    LastFrameTime

    Last update frame time in seconds

    Node

    The node driven by this clock state

    Period

    Period of the waveform in seconds

    PhaseShift

    Time delta used to compute the initial next period of a clock event

    Prescaler

    The prescaler ratio, used to divide the period

    Tag

    Unique id of this clock state

    TickCPUTimeNs

    Profiling timer

    TimeOffsetSeconds

    The time offset to spend at start

    TimeOffsetSpent

    True when the time offset has been elapsed

    UseClockSource

    Diretly use the frequency of the clock source if true

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)