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    Class LogicNodeView

    Actual visual nodes which gets added to the graph UI. Implements the Node

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    GraphElement
    Node
    LogicNodeView
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    ISelectable
    ICollectibleElement
    Inherited Members
    Node.m_CollapseButton
    Node.m_ButtonContainer
    Node.RefreshExpandedState()
    Node.GetPosition()
    Node.OnPortRemoved(Port)
    Node.InstantiatePort(Orientation, Direction, Port.Capacity, Type)
    Node.RefreshPorts()
    Node.ToggleCollapse()
    Node.UseDefaultStyling()
    Node.CollectElements(HashSet<GraphElement>, Func<GraphElement, bool>)
    Node.mainContainer
    Node.titleContainer
    Node.inputContainer
    Node.outputContainer
    Node.titleButtonContainer
    Node.topContainer
    Node.extensionContainer
    Node.title
    GraphElement.ResetLayer()
    GraphElement.OnCustomStyleResolved(ICustomStyle)
    GraphElement.IsSelectable()
    GraphElement.IsMovable()
    GraphElement.IsResizable()
    GraphElement.IsDroppable()
    GraphElement.IsAscendable()
    GraphElement.IsRenamable()
    GraphElement.IsCopiable()
    GraphElement.IsSnappable()
    GraphElement.IsGroupable()
    GraphElement.IsStackable()
    GraphElement.GetGlobalCenter()
    GraphElement.UpdatePresenterPosition()
    GraphElement.OnSelected()
    GraphElement.OnUnselected()
    GraphElement.HitTest(Vector2)
    GraphElement.Select(VisualElement, bool)
    GraphElement.Unselect(VisualElement)
    GraphElement.IsSelected(VisualElement)
    GraphElement.elementTypeColor
    GraphElement.layer
    GraphElement.showInMiniMap
    GraphElement.capabilities
    GraphElement.selected
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    public class LogicNodeView : Node, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable, ICollectibleElement

    Properties

    Name Description
    EdgeConnectorListener

    Gets the edge connector listener.

    NodeEditor

    Gets the node editor.

    expanded

    Is node expanded.

    Methods

    Name Description
    AddSlot(IPortEditor, bool)

    Adds the slot.

    AddSlots(IEnumerable<IPortEditor>, bool)

    Adds the slots.

    BuildContextualMenu(ContextualMenuPopulateEvent)

    Add menu items to the node contextual menu.

    CreateButton(string)

    Creates the button of name.

    FindGuid(VisualElement, string)

    Finds PortView by guid.

    FindInput(string)

    Finds the input PortView by guid.

    FindOutput(string)

    Finds the output PortView by guid.

    FindPanelForPort(VisualElement, PortView, out VisualElement)

    Finds the panel for port.

    GetExpandableUI()

    Gets the expandable UI for this nodeview.

    HidePortView(PortView)

    Hides the port view.

    Initialize(NodeEditor, IEdgeConnectorListener)

    Initializes the specified node editor.

    MirrorPorts()

    Mirrors the ports.

    RefreshAllPorts(bool)

    Refreshes all ports.

    RemoveSlots()

    Removes the slots of that node.

    ResetCustomization()

    Resets the customization of this node. Will reset port order and port direction.

    SetPosition(Rect)

    Set node position.

    ShowRenameDialog(Rect)

    Shows the rename dialog.

    UpdateNodeOrder(int)

    Updates the node order.

    See Also

    Node
    In This Article
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