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    Class PortTypeSystemGraphAsset

    Class PortTypeSystemGraphAsset. Implements the IPortType Implements the ISerializationCallbackReceiver

    Inheritance
    object
    IPortType
    PortTypeSystemGraphAsset
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    IPortType.globalId
    IPortType.uniqueId
    IPortType.synchronizeAfterLinking
    IPortType.Clock
    IPortType.ChangeEvent
    IPortType.Batching
    IPortType.SignalBatch
    IPortType.Connected
    IPortType.Driver
    IPortType.SetConnected(bool)
    IPortType.SetSynchronizeAfterLinking(bool)
    IPortType.CreateFieldBox()
    IPortType.TrySetValue(object)
    IPortType.TryGetValue()
    IPortType.Synchronize()
    IPortType.Propagate(double)
    IPortType.SetOnChangeClockRisingEdge(bool)
    IPortType.SetAsDriver(object)
    IPortType.BeginBatch()
    IPortType.EndBatch()
    IPortType.TypeNiceName(Type)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class PortTypeSystemGraphAsset : IPortType, ISerializationCallbackReceiver

    Constructors

    Name Description
    PortTypeSystemGraphAsset()

    Initializes a new instance of the PortTypeSystemGraphAsset class.

    Fields

    Name Description
    Data

    The data

    DataRef

    The data reference

    Properties

    Name Description
    GraphPath

    Gets the graph path.

    Methods

    Name Description
    Initialize(NodeSystemGraph)

    Initializes the specified parent.

    InvalidateType()

    Invalidate type of systemgraph from serialized GraphRef

    IsAddressableValid(AssetReference)

    Determines whether [is addressable valid] [the specified addressable].

    LoadAddressable(AssetReference)

    Loads the addressable.

    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    RefreshBinding()

    Resynchronize deserialized data

    RegisterEditorPort(string, ref IPortType)

    Registers the editor port.

    See Also

    IPortType
    ISerializationCallbackReceiver
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