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    Class PortGameObjectEditor

    PortGameObjectEditor represents visuals of a game object typed port. Implements the PortEditor<T>

    Inheritance
    object
    IPortEditor
    PortEditor<PortTypeGameObject>
    PortGameObjectEditor
    Inherited Members
    PortEditor<PortTypeGameObject>.SpawnDefaultEditorPanel(IPortEditor, VisualElement)
    PortEditor<PortTypeGameObject>.RegisterHandlers(Type, IPortEditor.tHandlerDescriptor)
    PortEditor<PortTypeGameObject>.UnRegisterHandlers(Type)
    PortEditor<PortTypeGameObject>.SpawnEditor(VisualElement)
    PortEditor<PortTypeGameObject>.RefreshEditor(bool)
    IPortEditor._gMapFnc
    IPortEditor._acceptsConnections
    IPortEditor._field
    IPortEditor.EditorElement
    IPortEditor.Field
    IPortEditor.Guid
    IPortEditor.Promiscuous
    IPortEditor.DisplayName
    IPortEditor.ToolTip
    IPortEditor.MemberName
    IPortEditor.RootName
    IPortEditor.DataBind
    IPortEditor.IsInputSlot
    IPortEditor.IsOutputSlot
    IPortEditor.PortDirection
    IPortEditor.FieldRW
    IPortEditor.ValueType
    IPortEditor.AcceptsConnections
    IPortEditor.Owner
    IPortEditor.Descriptor
    IPortEditor.ChildPorts
    IPortEditor.IsChildPort
    IPortEditor.SignalDestroy()
    IPortEditor.PortValueChange()
    IPortEditor.RegisterPortEvent()
    IPortEditor.GetPortID()
    IPortEditor.IsFieldAllowingEditor(VisualElement)
    IPortEditor.IsCompatibleWithSlotType(Type)
    IPortEditor.IsCompatibleWith(Port, Port, IPortEditor)
    IPortEditor.DefaultRefreshEditor(IPortEditor, VisualElement, bool)
    IPortEditor.ContainsTypeDefinition(Type)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SystemGraph
    Assembly: solution.dll
    Syntax
    [Serializable]
    [InitializeOnLoad]
    public class PortGameObjectEditor : PortEditor<PortTypeGameObject>

    Constructors

    Name Description
    PortGameObjectEditor(INodeEditor, string, string, string, object, PortDirection, FieldExtra, bool)

    Initializes a new instance of the PortGameObjectEditor class.

    Methods

    Name Description
    HandleCreate(IPortEditor)

    Handles the creation.

    HandleRefreshEditor(IPortEditor, VisualElement, bool)

    Handles the refresh of the editor.

    HandleSpawnEditor(IPortEditor, VisualElement)

    Handles the spawn of the editor.

    See Also

    PortEditor<T>
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