• Global Namespace
    • MaterialOverride
    • MaterialOverrideAsset
    • MaterialOverrideAsset.OverrideData
    • MaterialOverrideAssetEditor
    • MaterialOverrideEditor
    • MaterialOverrideSystem
  • Unity.Rendering
    • ActiveLODGroupMask
    • AddLodRequirementComponents
    • AmbientProbeTag
    • BlendProbeTag
    • BuiltinMaterialPropertyUnity_DynamicLightmapST
    • BuiltinMaterialPropertyUnity_LightData
    • BuiltinMaterialPropertyUnity_LightIndices
    • BuiltinMaterialPropertyUnity_LightmapIndex
    • BuiltinMaterialPropertyUnity_LightmapST
    • BuiltinMaterialPropertyUnity_LODFade
    • BuiltinMaterialPropertyUnity_MatrixPreviousM
    • BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
    • BuiltinMaterialPropertyUnity_MotionVectorsParams
    • BuiltinMaterialPropertyUnity_MotionVectorsParams_Shared
    • BuiltinMaterialPropertyUnity_ProbesOcclusion
    • BuiltinMaterialPropertyUnity_ProbeVolumeMin
    • BuiltinMaterialPropertyUnity_ProbeVolumeParams
    • BuiltinMaterialPropertyUnity_ProbeVolumeSizeInv
    • BuiltinMaterialPropertyUnity_ProbeVolumeWorldToObject
    • BuiltinMaterialPropertyUnity_RenderingLayer
    • BuiltinMaterialPropertyUnity_RenderingLayer_Shared
    • BuiltinMaterialPropertyUnity_SHAb
    • BuiltinMaterialPropertyUnity_SHAg
    • BuiltinMaterialPropertyUnity_SHAr
    • BuiltinMaterialPropertyUnity_SHBb
    • BuiltinMaterialPropertyUnity_SHBg
    • BuiltinMaterialPropertyUnity_SHBr
    • BuiltinMaterialPropertyUnity_SHC
    • BuiltinMaterialPropertyUnity_SpecCube0_HDR
    • BuiltinMaterialPropertyUnity_WorldTransformParams
    • BuiltinMaterialPropertyUnity_WorldTransformParams_Shared
    • ChunkInstanceLodEnabled
    • ChunkWorldRenderBounds
    • CullingStats
    • CustomProbeTag
    • DefaultValueBlitDescriptor
    • DeformationsInPresentation
    • DisableRendering
    • FinalizePushSkinMatrixSystem
    • FinalizePushSkinMatrixSystemBase
    • FrozenRenderSceneTag
    • FrustumPlanes
    • FrustumPlanes.IntersectResult
    • FrustumPlanes.PlanePacket4
    • GpuUploadOperation
    • GpuUploadOperation.UploadOperationKind
    • HDRPMaterialPropertyAlphaCutoff
    • HDRPMaterialPropertyAORemapMax
    • HDRPMaterialPropertyAORemapMin
    • HDRPMaterialPropertyBaseColor
    • HDRPMaterialPropertyDetailAlbedoScale
    • HDRPMaterialPropertyDetailNormalScale
    • HDRPMaterialPropertyDetailSmoothnessScale
    • HDRPMaterialPropertyDiffusionProfileHash
    • HDRPMaterialPropertyEmissiveColor
    • HDRPMaterialPropertyMetallic
    • HDRPMaterialPropertySmoothness
    • HDRPMaterialPropertySmoothnessRemapMax
    • HDRPMaterialPropertySmoothnessRemapMin
    • HDRPMaterialPropertySpecularColor
    • HDRPMaterialPropertyThickness
    • HDRPMaterialPropertyThicknessRemap
    • HDRPMaterialPropertyUnlitColor
    • HeapAllocator
    • HeapBlock
    • HLOD
    • HLODComponent
    • HybridBatchPartition
    • HybridChunkCullingData
    • HybridChunkInfo
    • HybridRendererSystem
    • HybridRendererSystem.BatchPropertyOverrideStatus
    • HybridRendererSystem.SharedComponentOverridesInfo
    • IHybridSharedComponentFloat4Override
    • LightMaps
    • LODGroupExtensions
    • LODGroupExtensions.LODParams
    • LodRequirementsUpdateSystem
    • MaterialColor
    • MaterialPropertyAttribute
    • MaterialPropertyDefaultValue
    • MaterialPropertyFormat
    • MatrixPreviousSystem
    • MeshLODComponent
    • MeshLODGroupComponent
    • MeshRendererConversion
    • PerInstanceCullingTag
    • PrepareSkinMatrixSystem
    • PrepareSkinMatrixSystemBase
    • PushMeshDataSystem
    • PushMeshDataSystemBase
    • RenderBounds
    • RenderMesh
    • RenderMeshDescription
    • RenderMeshFlippedWindingTag
    • RenderMeshUtility
    • SkinnedMeshRendererConversion
    • SparseUploader
    • StructuralChangePresentationSystemGroup
    • ThreadedSparseUploader
    • ThreadedSparseUploader.MatrixType
    • UpdateHybridChunksStructure
    • UpdatePresentationSystemGroup
    • URPMaterialPropertyBaseColor
    • URPMaterialPropertyBumpScale
    • URPMaterialPropertyCutoff
    • URPMaterialPropertyEmissionColor
    • URPMaterialPropertyMetallic
    • URPMaterialPropertyOcclusionStrength
    • URPMaterialPropertySmoothness
    • URPMaterialPropertySpecColor
    • WorldRenderBounds
    • WorldToLocal_Tag
  • Unity.Rendering.Authoring
    • MaterialColor
    • MaterialColorSystem