Struct HDRPMaterialPropertyEmissiveColor
Namespace: Unity.Rendering
Syntax
[MaterialProperty("_EmissiveColor", MaterialPropertyFormat.Float3, (short)-1)]
[GenerateAuthoringComponent]
public struct HDRPMaterialPropertyEmissiveColor : IComponentData
Fields
Value
Declaration
public float3 Value
Field Value
Type | Description |
---|---|
float3 |