Namespace Unity.Rendering
Classes
AddLodRequirementComponents
DeformationsInPresentation
FinalizePushSkinMatrixSystem
FinalizePushSkinMatrixSystemBase
HLOD
HybridRendererSystem
Renders all Entities containing both RenderMesh and LocalToWorld components.
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
MatrixPreviousSystem
MeshRendererConversion
PrepareSkinMatrixSystem
PrepareSkinMatrixSystemBase
PushMeshDataSystem
PushMeshDataSystemBase
RenderMeshUtility
Helper class that contains static methods for populating entities so that they are compatible with the Hybrid Renderer.
SkinnedMeshRendererConversion
StructuralChangePresentationSystemGroup
UpdateHybridChunksStructure
Renders all Entities containing both RenderMesh and LocalToWorld components.
UpdatePresentationSystemGroup
Structs
ActiveLODGroupMask
AmbientProbeTag
BlendProbeTag
BuiltinMaterialPropertyUnity_DynamicLightmapST
BuiltinMaterialPropertyUnity_LightData
BuiltinMaterialPropertyUnity_LightIndices
BuiltinMaterialPropertyUnity_LightmapIndex
BuiltinMaterialPropertyUnity_LightmapST
BuiltinMaterialPropertyUnity_LODFade
BuiltinMaterialPropertyUnity_MatrixPreviousM
BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
BuiltinMaterialPropertyUnity_MotionVectorsParams
BuiltinMaterialPropertyUnity_MotionVectorsParams_Shared
BuiltinMaterialPropertyUnity_ProbesOcclusion
BuiltinMaterialPropertyUnity_ProbeVolumeMin
BuiltinMaterialPropertyUnity_ProbeVolumeParams
BuiltinMaterialPropertyUnity_ProbeVolumeSizeInv
BuiltinMaterialPropertyUnity_ProbeVolumeWorldToObject
BuiltinMaterialPropertyUnity_RenderingLayer
BuiltinMaterialPropertyUnity_RenderingLayer_Shared
BuiltinMaterialPropertyUnity_SHAb
BuiltinMaterialPropertyUnity_SHAg
BuiltinMaterialPropertyUnity_SHAr
BuiltinMaterialPropertyUnity_SHBb
BuiltinMaterialPropertyUnity_SHBg
BuiltinMaterialPropertyUnity_SHBr
BuiltinMaterialPropertyUnity_SHC
BuiltinMaterialPropertyUnity_SpecCube0_HDR
BuiltinMaterialPropertyUnity_WorldTransformParams
BuiltinMaterialPropertyUnity_WorldTransformParams_Shared
ChunkInstanceLodEnabled
ChunkWorldRenderBounds
CullingStats
CustomProbeTag
DefaultValueBlitDescriptor
DisableRendering
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
GpuUploadOperation
HDRPMaterialPropertyAlphaCutoff
HDRPMaterialPropertyAORemapMax
HDRPMaterialPropertyAORemapMin
HDRPMaterialPropertyBaseColor
HDRPMaterialPropertyDetailAlbedoScale
HDRPMaterialPropertyDetailNormalScale
HDRPMaterialPropertyDetailSmoothnessScale
HDRPMaterialPropertyDiffusionProfileHash
HDRPMaterialPropertyEmissiveColor
HDRPMaterialPropertyMetallic
HDRPMaterialPropertySmoothness
HDRPMaterialPropertySmoothnessRemapMax
HDRPMaterialPropertySmoothnessRemapMin
HDRPMaterialPropertySpecularColor
HDRPMaterialPropertyThickness
HDRPMaterialPropertyThicknessRemap
HDRPMaterialPropertyUnlitColor
HeapAllocator
HeapBlock
HLODComponent
HybridBatchPartition
HybridChunkCullingData
HybridChunkInfo
HybridRendererSystem.SharedComponentOverridesInfo
LightMaps
LODGroupExtensions.LODParams
MaterialColor
MaterialPropertyDefaultValue
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.
RenderMeshDescription
Describes how to setup and configure Hybrid Rendered entities. Can be used to convert GameObjects into entities, or to set component values on entities directly.