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    Namespace Unity.Rendering

    Classes

    AddLodRequirementComponents

    DeformationsInPresentation

    FinalizePushSkinMatrixSystem

    FinalizePushSkinMatrixSystemBase

    HLOD

    HybridRendererSystem

    Renders all Entities containing both RenderMesh and LocalToWorld components.

    LODGroupExtensions

    LodRequirementsUpdateSystem

    MaterialPropertyAttribute

    MatrixPreviousSystem

    MeshRendererConversion

    PrepareSkinMatrixSystem

    PrepareSkinMatrixSystemBase

    PushMeshDataSystem

    PushMeshDataSystemBase

    RenderMeshUtility

    Helper class that contains static methods for populating entities so that they are compatible with the Hybrid Renderer.

    SkinnedMeshRendererConversion

    StructuralChangePresentationSystemGroup

    UpdateHybridChunksStructure

    Renders all Entities containing both RenderMesh and LocalToWorld components.

    UpdatePresentationSystemGroup

    Structs

    ActiveLODGroupMask

    AmbientProbeTag

    BlendProbeTag

    BuiltinMaterialPropertyUnity_DynamicLightmapST

    BuiltinMaterialPropertyUnity_LightData

    BuiltinMaterialPropertyUnity_LightIndices

    BuiltinMaterialPropertyUnity_LightmapIndex

    BuiltinMaterialPropertyUnity_LightmapST

    BuiltinMaterialPropertyUnity_LODFade

    BuiltinMaterialPropertyUnity_MatrixPreviousM

    BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag

    BuiltinMaterialPropertyUnity_MotionVectorsParams

    BuiltinMaterialPropertyUnity_MotionVectorsParams_Shared

    BuiltinMaterialPropertyUnity_ProbesOcclusion

    BuiltinMaterialPropertyUnity_ProbeVolumeMin

    BuiltinMaterialPropertyUnity_ProbeVolumeParams

    BuiltinMaterialPropertyUnity_ProbeVolumeSizeInv

    BuiltinMaterialPropertyUnity_ProbeVolumeWorldToObject

    BuiltinMaterialPropertyUnity_RenderingLayer

    BuiltinMaterialPropertyUnity_RenderingLayer_Shared

    BuiltinMaterialPropertyUnity_SHAb

    BuiltinMaterialPropertyUnity_SHAg

    BuiltinMaterialPropertyUnity_SHAr

    BuiltinMaterialPropertyUnity_SHBb

    BuiltinMaterialPropertyUnity_SHBg

    BuiltinMaterialPropertyUnity_SHBr

    BuiltinMaterialPropertyUnity_SHC

    BuiltinMaterialPropertyUnity_SpecCube0_HDR

    BuiltinMaterialPropertyUnity_WorldTransformParams

    BuiltinMaterialPropertyUnity_WorldTransformParams_Shared

    ChunkInstanceLodEnabled

    ChunkWorldRenderBounds

    CullingStats

    CustomProbeTag

    DefaultValueBlitDescriptor

    DisableRendering

    FrozenRenderSceneTag

    FrustumPlanes

    FrustumPlanes.PlanePacket4

    GpuUploadOperation

    HDRPMaterialPropertyAlphaCutoff

    HDRPMaterialPropertyAORemapMax

    HDRPMaterialPropertyAORemapMin

    HDRPMaterialPropertyBaseColor

    HDRPMaterialPropertyDetailAlbedoScale

    HDRPMaterialPropertyDetailNormalScale

    HDRPMaterialPropertyDetailSmoothnessScale

    HDRPMaterialPropertyDiffusionProfileHash

    HDRPMaterialPropertyEmissiveColor

    HDRPMaterialPropertyMetallic

    HDRPMaterialPropertySmoothness

    HDRPMaterialPropertySmoothnessRemapMax

    HDRPMaterialPropertySmoothnessRemapMin

    HDRPMaterialPropertySpecularColor

    HDRPMaterialPropertyThickness

    HDRPMaterialPropertyThicknessRemap

    HDRPMaterialPropertyUnlitColor

    HeapAllocator

    HeapBlock

    HLODComponent

    HybridBatchPartition

    HybridChunkCullingData

    HybridChunkInfo

    HybridRendererSystem.SharedComponentOverridesInfo

    LightMaps

    LODGroupExtensions.LODParams

    MaterialColor

    MaterialPropertyDefaultValue

    MeshLODComponent

    MeshLODGroupComponent

    PerInstanceCullingTag

    RenderBounds

    RenderMesh

    Defines the mesh and rendering properties of an entity.

    RenderMeshDescription

    Describes how to setup and configure Hybrid Rendered entities. Can be used to convert GameObjects into entities, or to set component values on entities directly.

    RenderMeshFlippedWindingTag

    SparseUploader

    ThreadedSparseUploader

    URPMaterialPropertyBaseColor

    URPMaterialPropertyBumpScale

    URPMaterialPropertyCutoff

    URPMaterialPropertyEmissionColor

    URPMaterialPropertyMetallic

    URPMaterialPropertyOcclusionStrength

    URPMaterialPropertySmoothness

    URPMaterialPropertySpecColor

    WorldRenderBounds

    WorldToLocal_Tag

    Interfaces

    IHybridSharedComponentFloat4Override

    Enums

    FrustumPlanes.IntersectResult

    GpuUploadOperation.UploadOperationKind

    HybridRendererSystem.BatchPropertyOverrideStatus

    MaterialPropertyFormat

    ThreadedSparseUploader.MatrixType

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