Class SkinnedMeshRendererConversion
Inheritance
SkinnedMeshRendererConversion
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Namespace: Unity.Rendering
Syntax
[ConverterVersion("unity", 6)]
[WorldSystemFilter(WorldSystemFilterFlags.HybridGameObjectConversion)]
public sealed class SkinnedMeshRendererConversion : GameObjectConversionSystem
Methods
OnUpdate()
Declaration
protected override void OnUpdate()