Class ColorGrading
This class holds settings for the Color Grading effect.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Serializable]
public sealed class ColorGrading : PostProcessEffectSettings
Fields
Name | Description |
---|---|
blue |
Remaps the blue channel. |
brightness | Makes the image brighter or darker. |
color |
Tints the render by multiplying a color. |
contrast | Expands or shrinks the overall range of tonal values. |
external |
A custom 3D log-encoded texture. |
gain | Controls the lightest portions of the render. |
gamma | A power function that controls mid-range tones. |
grading |
The grading mode to use. |
green |
Remaps the green channel/ |
hue |
Shifts the hue of all colors. |
hue |
Remaps the hue according to the current hue. |
hue |
Remaps the saturation according to the current hue. |
ldr |
A custom lookup texture (strip format, e.g. 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally. |
ldr |
How much of the lookup texture will contribute to the color grading. |
lift | Controls the darkest portions of the render. |
lum |
Remaps the saturation according to the current luminance. |
master |
Remaps the luminosity values. |
mixer |
Modifies the influence of the blue channel within the overall mix. |
mixer |
Modifies the influence of the green channel within the overall mix. |
mixer |
Modifies the influence of the red channel within the overall mix. |
mixer |
Modifies the influence of the blue channel within the overall mix. |
mixer |
Modifies the influence of the green channel within the overall mix. |
mixer |
Modifies the influence of the red channel within the overall mix. |
mixer |
Modifies the influence of the blue channel within the overall mix. |
mixer |
Modifies the influence of the green channel within the overall mix. |
mixer |
Modifies the influence of the red channel within the overall mix. |
post |
Adjusts the overall exposure of the scene in EV units. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain. |
red |
Remaps the red channel. |
sat |
Remaps the saturation according to the current saturation. |
saturation | Pushes the intensity of all colors. |
temperature | Sets the white balance to a custom color temperature. |
tint | Sets the white balance to compensate for a green or magenta tint. |
tone |
Applies a gamma function to the curve. |
tone |
Affects how much overshot to add to the shoulder. |
tone |
Affects how many F-stops (EV) to add to the dynamic range of the curve. |
tone |
Affects the transition between the mid section and the shoulder of the curve. A value of 0 means no shoulder, value of 1 means a very hard transition. |
tone |
Affects how much of the dynamic range is in the toe. With a small value, the toe will be very short and quickly transition into the linear section, and with a longer value having a longer toe. |
tone |
Affects the transition between the toe and the mid section of the curve. A value of 0 means no toe, a value of 1 means a very hard transition. |
tonemapper | The tonemapping algorithm to use at the end of the color grading process. |
Methods
Name | Description |
---|---|
Is |
Returns |