Field ldrLut
A custom lookup texture (strip format, e.g. 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[DisplayName("Lookup Texture")]
[Tooltip("Custom lookup texture (strip format, for example 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally.")]
public TextureParameter ldrLut
Returns
Type | Description |
---|---|
TextureParameter |
Remarks
This is only used when working with LowDefinitionRange.