Field gain
Controls the lightest portions of the render.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[DisplayName("Gain")]
[Tooltip("Controls the lightest portions of the render.")]
[Trackball(TrackballAttribute.Mode.Gain)]
public Vector4Parameter gain
Returns
Type | Description |
---|---|
Vector4Parameter |
Remarks
The neutral value is (1, 1, 1, 0)
.