T This returns the Object that matches the specified type. It returns null if no Object matches the type.
Returns the first active loaded object of Type type
.
::ref::.FindObjectOfType will return no Assets (meshes, textures, prefabs, ...) or inactive objects. It is used to locate a GameObject This does not return an Object that has HideFlags.DontSave set.
This method calls Object.FindObjectOfType and returns the object that matches the type and null if no object matches the type.
Please note that this function is very slow. It is not recommended to use this function every frame.
In most cases you can use the singleton pattern instead.
See Also: Object.FindObjectsOfType.
using UnityEngine; using System.Collections;
// Search for any object of Type Camera, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { Camera cam = (Camera)FindObjectOfType(typeof(Camera)); if (cam) Debug.Log("Camera object found: " + cam.name); else Debug.Log("No Camera object could be found"); } }
type | The type of object to find. |
Object
Returns an array of all active loaded objects of Type type
.
The older, non-generic version of this method. In most cases you should use the generic version of this method.