Field postExposure
Adjusts the overall exposure of the scene in EV units. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[DisplayName("Post-exposure (EV)")]
[Tooltip("Adjusts the overall exposure of the scene in EV units. This is applied after the HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure
Returns
Type | Description |
---|---|
FloatParameter |
Remarks
This is only used when working with HighDefinitionRange.