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CloseReturns the instance id of the object.
The instance id of an object is always guaranteed to be unique.
using UnityEngine;
public class ExampleScript : MonoBehaviour { // Create 10 game objects, which will have random Instance IDs void Awake() { for (int i = 0; i < 10; i++) { GameObject g = new GameObject("abc" + i.ToString("D3")); } }
// Find all the game objects and display their Instance IDs void Start() { Object[] allObjects = Object.FindObjectsOfType<GameObject>();
foreach (GameObject go in allObjects) { Debug.Log(go + " is an active object " + go.GetInstanceID()); } } }