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    Class LocalizationProjectSettings

    Contains Editor only localization Settings.

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.ScriptableSingleton<LocalizationProjectSettings>
    LocalizationProjectSettings
    Inherited Members
    UnityEditor.ScriptableSingleton<UnityEditor.Localization.LocalizationProjectSettings>.Save(System.Boolean)
    UnityEditor.ScriptableSingleton<UnityEditor.Localization.LocalizationProjectSettings>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Localization
    Syntax
    public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>

    Properties

    NewAssetTable

    The AssetTableCollection that new asset properties will use. If null, the values will be stored locally inside a UnityObjectProperty.

    Declaration
    public static LocalizedAssetTable NewAssetTable { get; set; }
    Property Value
    Type Description
    LocalizedAssetTable

    NewStringTable

    The StringTableCollection that new string properties are added to. If null, the values will be stored locally inside a StringTrackedProperty.

    Declaration
    public static LocalizedStringTable NewStringTable { get; set; }
    Property Value
    Type Description
    LocalizedStringTable

    TrackChanges

    When enabled, any changes you make in a scene are recorded against the current SelectedLocale.

    Declaration
    public static bool TrackChanges { get; set; }
    Property Value
    Type Description
    Boolean
    In This Article
    • Properties
      • NewAssetTable
      • NewStringTable
      • TrackChanges
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    Generated by DocFX on 18 October 2023