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    Class AddressableGroupRules

    Provides support for configuring rule sets to determine the AddressableAssetGroups that localized assets should be added to.

    Inheritance
    Object
    Object
    ScriptableObject
    AddressableGroupRules
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Localization.Addressables
    Syntax
    public class AddressableGroupRules : ScriptableObject
    Examples

    This example places all English assets into a local group and all other languages into a remote group which could then be downloaded after the game is released.

    using System.Collections.Generic;
    using UnityEditor;
    using UnityEditor.AddressableAssets.Settings;
    using UnityEditor.Localization.Addressables;
    using UnityEngine;
    using UnityEngine.Localization;
    
    /// <summary>
    /// Places all English assets into a local group and all other languages into a remote group which could be downloaded after the game is released.
    /// </summary>
    [System.Serializable]
    public class GroupResolverExample : GroupResolver
    {
    public string localAssetsGroup = "Localization-Local";
    public string remoteAssetsGroup = "Localization-Remote";
    
    [MenuItem("Localization Samples/Create Group Resolver")]
    static void CreateAsset()
    {
        var path = EditorUtility.SaveFilePanelInProject("Create Addressable Rules", "Localization Addressable Group Rules.asset", "asset", "");
        if (string.IsNullOrEmpty(path))
            return;
    
        var instance = ScriptableObject.CreateInstance<AddressableGroupRules>();
        var resolver = new GroupResolverExample();
    
        // Apply our custom group resolver to everything
        instance.LocaleResolver = resolver;
        instance.AssetTablesResolver = resolver;
        instance.AssetResolver = resolver;
        instance.StringTablesResolver = resolver;
    
        // Make this our new AddressableGroupRules
        AssetDatabase.CreateAsset(instance, path);
        AddressableGroupRules.Instance = instance;
    }
    
    public override string GetExpectedGroupName(IList<LocaleIdentifier> locales, Object asset, AddressableAssetSettings aaSettings)
    {
        // Use default behaviour for shared assets
        if (locales == null || locales.Count == 0)
            return base.GetExpectedGroupName(locales, asset, aaSettings);
    
        var locale = locales[0];
        if (locale.Code == "en")
            return localAssetsGroup;
        return remoteAssetsGroup;
    }
    }

    Properties

    AssetResolver

    Controls which groups assets that are part of 1 or more AssetTable will be added to.

    Declaration
    public GroupResolver AssetResolver { get; set; }
    Property Value
    Type Description
    GroupResolver

    AssetTablesResolver

    Controls which groups AssetTable and their SharedTableData are added to.

    Declaration
    public GroupResolver AssetTablesResolver { get; set; }
    Property Value
    Type Description
    GroupResolver

    Instance

    The active AddressableGroupRules that is being used by the project.

    Declaration
    public static AddressableGroupRules Instance { get; set; }
    Property Value
    Type Description
    AddressableGroupRules

    LocaleResolver

    Controls which groups Locales are added to.

    Declaration
    public GroupResolver LocaleResolver { get; set; }
    Property Value
    Type Description
    GroupResolver

    StringTablesResolver

    Controls which groups StringTable and their SharedTableData are added to.

    Declaration
    public GroupResolver StringTablesResolver { get; set; }
    Property Value
    Type Description
    GroupResolver

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    In This Article
    • Properties
      • AssetResolver
      • AssetTablesResolver
      • Instance
      • LocaleResolver
      • StringTablesResolver
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