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    • Unity​Editor.​Localization
      • Addressable​Entry​Not​Found​Exception
      • Asset​Not​Persistent​Exception
      • Asset​Table​Collection
      • Asset​Table​Collection​Extension​Attribute
      • Collection​Extension
      • Localization​Editor​Events
      • Localization​Editor​Settings
      • Localization​Project​Settings
      • Localization​Table​Collection
      • Localization​Table​Collection.​Row<TEntry>
      • String​Table​Collection
      • String​Table​Collection​Extension​Attribute
    • Unity​Editor.​Localization.​Addressables
      • Addressable​Group​Rules
      • Group​Resolver
    • Unity​Editor.​Localization.​Platform.​Android
      • Player
    • Unity​Editor.​Localization.​Plugins.​CSV
      • Csv
      • Csv​Extension
    • Unity​Editor.​Localization.​Plugins.​CSV.​Columns
      • Column​Mapping
      • Csv​Columns
      • IKey​Column
      • Key​Id​Columns
      • Locale​Columns
    • Unity​Editor.​Localization.​Plugins.​Google
      • Authentication​Type
      • Google​Sheets
      • Google​Sheets​Extension
      • IGoogle​Sheets​Service
      • New​Sheet​Properties
      • Sheets​Service​Provider
    • Unity​Editor.​Localization.​Plugins.​Google.​Columns
      • Column​Mapping
      • IPull​Key​Column
      • Key​Column
      • Key​Comment​Column
      • Key​Metadata​Column<TMetadata>
      • Locale​Column
      • Locale​Comment​Column
      • Locale​Metadata​Column<TMetadata>
      • Push​Fields
      • Sheet​Column
    • Unity​Editor.​Localization.​Plugins.​XLIFF
      • Xliff
      • Xliff.​Import​Notes​Behavior
      • Xliff.​Import​Options
      • Xliff​Document
      • Xliff​Version
    • Unity​Editor.​Localization.​Plugins.​XLIFF.​Common
      • IFile
      • IGroup
      • IGroup​Collection
      • INote
      • INote​Collection
      • ITranslation​Unit
      • ITranslation​Unit​Collection
      • IXliff​Document
      • Note​Type
    • Unity​Editor.​Localization.​Reporting
      • ITask​Reporter
      • Progress​Bar​Reporter
      • Progress​Reporter
      • Task​Timer​Reporter
    • Unity​Editor.​Localization.​Search
      • Table​Entry​Search​Data
    • Unity​Editor.​Localization.​UI
      • Localization​Tables​Window
      • Project​Locale​Popup​Field
      • Xliff​Version​Popup
    • Unity​Engine.​Localization
      • Display​Name​Attribute
      • Editor​Property​Driver
      • IPreload​Required
      • Locale
      • Locale​Identifier
      • Localized​Asset<TObject>
      • Localized​Asset<TObject>.​Change​Handler
      • Localized​Asset​Base
      • Localized​Asset​Table
      • Localized​Audio​Clip
      • Localized​Font
      • Localized​Game​Object
      • Localized​Material
      • Localized​Mesh
      • Localized​Object
      • Localized​Reference
      • Localized​Sprite
      • Localized​String
      • Localized​String.​Change​Handler
      • Localized​String​Table
      • Localized​Table<TTable, TEntry>
      • Localized​Table<TTable, TEntry>.​Change​Handler
      • Localized​Texture
      • Localized​Tmp​Font
    • Unity​Engine.​Localization.​Components
      • Localize​Audio​Clip​Event
      • Localized​Asset​Behaviour<TObject, TReference>
      • Localized​Asset​Event<TObject, TReference, TEvent>
      • Localized​Game​Object​Event
      • Localized​Mono​Behaviour
      • Localize​Sprite​Event
      • Localize​String​Event
      • Localize​Texture​Event
    • Unity​Engine.​Localization.​Events
      • Unity​Event​Audio​Clip
      • Unity​Event​Game​Object
      • Unity​Event​Sprite
      • Unity​Event​String
      • Unity​Event​Texture
    • Unity​Engine.​Localization.​Metadata
      • Comment
      • Entry​Override​Type
      • Exclude​Entry​From​Export
      • Fallback​Locale
      • IEntry​Override
      • IMetadata
      • IMetadata​Collection
      • IShared​Metadata
      • Metadata​Attribute
      • Metadata​Collection
      • Metadata​Type
      • Platform​Override
      • Preload​Asset​Table​Metadata
      • Preload​Asset​Table​Metadata.​Preload​Behaviour
      • Shared​Table​Collection​Metadata
      • Shared​Table​Entry​Metadata
      • Smart​Format​Tag
    • Unity​Engine.​Localization.​Platform.​Android
      • Adaptive​Icon
      • Adaptive​Icons​Info
      • App​Info
      • Legacy​Icons​Info
      • Round​Icons​Info
    • Unity​Engine.​Localization.​Platform.​iOS
      • App​Info
    • Unity​Engine.​Localization.​Property​Variants
      • Custom​Tracked​Object​Attribute
      • Game​Object​Localizer
    • Unity​Engine.​Localization.​Property​Variants.​Tracked​Objects
      • Json​Serializer​Tracked​Object
      • Json​Serializer​Tracked​Object.​Apply​Changes​Method
      • Tracked​Mesh​Filter
      • Tracked​Mono​Behaviour​Object
      • Tracked​Object
      • Tracked​Rect​Transform
      • Tracked​Transform
    • Unity​Engine.​Localization.​Property​Variants.​Tracked​Properties
      • Array​Size​Tracked​Property
      • Bool​Tracked​Property
      • Byte​Tracked​Property
      • Char​Tracked​Property
      • Double​Tracked​Property
      • Enum​Tracked​Property
      • Float​Tracked​Property
      • Int​Tracked​Property
      • IString​Property
      • ITracked​Property
      • ITracked​Property​Value<T>
      • Localized​Asset​Property
      • Localized​String​Property
      • Long​Tracked​Property
      • SByte​Tracked​Property
      • Short​Tracked​Property
      • String​Tracked​Property
      • Tracked​Property<TPrimitive>
      • UInt​Tracked​Property
      • ULong​Tracked​Property
      • Unity​Object​Property
      • UShort​Tracked​Property
    • Unity​Engine.​Localization.​Pseudo
      • Accenter
      • Character​Substitutor
      • Character​Substitutor.​List​Selection​Method
      • Character​Substitutor.​Substitution​Method
      • Encapsulator
      • Expander
      • Expander.​Expansion​Rule
      • Expander.​Insert​Location
      • IPseudo​Localization​Method
      • Message
      • Message​Fragment
      • Mirror
      • Preserve​Tags
      • Pseudo​Locale
      • Read​Only​Message​Fragment
      • Typical​Character​Sets
      • Writable​Message​Fragment
    • Unity​Engine.​Localization.​Settings
      • Command​Line​Locale​Selector
      • Fallback​Behavior
      • IInitialize
      • ILocales​Provider
      • IReset
      • IStartup​Locale​Selector
      • ITable​Postprocessor
      • ITable​Provider
      • Locales​Provider
      • Localization​Settings
      • Localized​Asset​Database
      • Localized​Database<TTable, TEntry>
      • Localized​Database<TTable, TEntry>.​Table​Entry​Result
      • Localized​String​Database
      • Localized​String​Database.​Missing​Translation
      • Missing​Translation​Behavior
      • Player​Pref​Locale​Selector
      • Preload​Behavior
      • Specific​Locale​Selector
      • System​Locale​Selector
    • Unity​Engine.​Localization.​Smart​Format
      • Formatting​Error​Event​Args
      • Smart
      • Smart​Extensions
      • Smart​Formatter
    • Unity​Engine.​Localization.​Smart​Format.​Core.​Extensions
      • Formatter​Base
      • IFormatter
      • IFormatter​Literal​Extractor
      • IFormatting​Info
      • ISelector​Info
      • ISource
    • Unity​Engine.​Localization.​Smart​Format.​Core.​Settings
      • Case​Sensitivity​Type
      • Error​Action
      • Smart​Settings
    • Unity​Engine.​Localization.​Smart​Format.​Extensions
      • Choose​Formatter
      • Conditional​Formatter
      • Custom​Plural​Rule​Provider
      • Default​Formatter
      • Default​Source
      • Dictionary​Source
      • Global​Variables​Source
      • Is​Match​Formatter
      • List​Formatter
      • Persistent​Variables​Source
      • Persistent​Variables​Source.​Scoped​Update
      • Plural​Localization​Formatter
      • Reflection​Source
      • Sub​String​Formatter
      • Sub​String​Formatter.​Sub​String​Out​Of​Range​Behavior
      • Template​Formatter
      • Time​Formatter
      • Value​Tuple​Source
      • XElement​Formatter
      • Xml​Source
    • Unity​Engine.​Localization.​Smart​Format.​Global​Variables
      • Bool​Global​Variable
      • Float​Global​Variable
      • Global​Variable<T>
      • Global​Variables​Group
      • IGlobal​Variable
      • IGlobal​Variable​Value​Changed
      • Int​Global​Variable
      • IVariable​Group
      • Nested​Global​Variables​Group
      • String​Global​Variable
    • Unity​Engine.​Localization.​Smart​Format.​Persistent​Variables
      • Bool​Variable
      • Byte​Variable
      • Double​Variable
      • Float​Variable
      • IMetadata​Variable
      • Int​Variable
      • IVariable
      • IVariable​Group
      • IVariable​Value​Changed
      • Long​Variable
      • Nested​Variables​Group
      • Object​Variable
      • SByte​Variable
      • Short​Variable
      • String​Variable
      • UInt​Variable
      • ULong​Variable
      • UShort​Variable
      • Variable<T>
      • Variables​Group​Asset
    • Unity​Engine.​Localization.​Tables
      • Asset​Table
      • Asset​Table​Entry
      • Detailed​Localization​Table<TEntry>
      • Distributed​UIDGenerator
      • IKey​Generator
      • Localization​Table
      • Missing​Entry​Action
      • Sequential​IDGenerator
      • Shared​Table​Data
      • Shared​Table​Data.​Shared​Table​Entry
      • String​Table
      • String​Table​Entry
      • Table​Entry
      • Table​Entry​Reference
      • Table​Entry​Reference.​Type
      • Table​Reference
      • Table​Reference.​Type
    • Scripting API
    • Unity​Engine.​Localization.​Property​Variants.​Tracked​Objects

    Namespace UnityEngine.Localization.PropertyVariants.TrackedObjects

    Classes

    JsonSerializerTrackedObject

    Uses JSON to apply changes to a tracked object. JSON can only be used with MonoBehaviour and ScriptableObject types.

    TrackedMeshFilter

    Tracks and applies variant changes to a MeshFilter.

    TrackedMonoBehaviourObject

    Uses JSON to apply variant data to target object.

    TrackedObject

    Provides common Property Variant functionality for a Unity object. You can inherit from this class to create custom object trackers. This shows how to create a UnityEngine.Localization.PropertyVariants.TrackedObjects to support the AudioSource component.

    [Serializable]
    [DisplayName("Audio Source")]
    [CustomTrackedObject(typeof(AudioSource), false)]
    public class TrackedAudioSource : TrackedObject
    {
    public override AsyncOperationHandle ApplyLocale(Locale variantLocale, Locale defaultLocale)
    {
        var audioClipProperty = GetTrackedProperty("m_audioClip");
        if (audioClipProperty == null)
            return default;
    
        // Check if the Asset is stored in an Asset Table
        if (audioClipProperty is LocalizedAssetProperty localizedAssetProperty &&
            localizedAssetProperty.LocalizedObject is LocalizedAudioClip localizedAudioClip)
        {
            localizedAudioClip.LocaleOverride = variantLocale;
            var loadHandle = localizedAudioClip.LoadAssetAsync();
            if (loadHandle.IsDone)
                AudioClipLoaded(loadHandle);
            else
            {
                loadHandle.Completed += AudioClipLoaded;
                return loadHandle;
            }
        }
        // Check if the Asset is stored locally
        else if (audioClipProperty is UnityObjectProperty localAssetProperty)
        {
            if (localAssetProperty.GetValue(variantLocale.Identifier, defaultLocale.Identifier, out var clip))
                SetAudioClip(clip as AudioClip);
        }
    
        return default;
    }
    
    void AudioClipLoaded(AsyncOperationHandle<AudioClip> loadHandle)
    {
        SetAudioClip(loadHandle.Result);
    }
    
    void SetAudioClip(AudioClip clip)
    {
        var source = (AudioSource)Target;
        source.Stop();
        source.clip = clip;
        if (clip != null)
            source.Play();
    }
    
    public override bool CanTrackProperty(string propertyPath)
    {
        // We only care about the Audio clip
        return propertyPath == "m_audioClip";
    }
    }

    TrackedRectTransform

    Tracks and applies variant changes to a RectTransform.

    TrackedTransform

    Tracks and applies variant changes to a Transform.

    Enums

    JsonSerializerTrackedObject.ApplyChangesMethod

    Determines the type of property update that will be performed.


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