Enum MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
Namespace: UnityEngine.Localization.Metadata
Syntax
[Flags]
public enum MetadataType
Fields
| Name | Description | Value |
|---|---|---|
| Locale | Metadata can be added to a Locale. |
1 |
| SharedTableData | Metadata can be added to a SharedTableData. |
2 |
| StringTable | Metadata can be added to a StringTable. |
4 |
| AssetTable | Metadata can be added to a AssetTable. |
8 |
| AllTables | Metadata can be added to any table type. |
12 |
| StringTableEntry | Metadata can be added to a StringTable entry. |
16 |
| AssetTableEntry | Metadata can be added to a AssetTable entry. |
32 |
| AllTableEntries | Metadata can be added to any table entry. |
48 |
| All | Metadata can be added to anything. |
63 |
| SharedStringTableEntry | Metadata can be added to the Shared StringTable entry. This will be accessible by all locales for the chosen Entry. |
64 |
| SharedAssetTableEntry | Metadata can be added to the Shared AssetTable entry. This will be accessible by all locales for the chosen Entry. |
128 |
| AllSharedTableEntries | Metadata can be added to any shared table entry. This will be accessible by all locales for the chosen Entry. |
192 |
| LocalizationSettings | Metadata can be added to the LocalizationSettings. |
256 |