Class FallbackLocale
Provides fallback data with regards to a Locale. For example you may want some regions to fall back to a default version, such as English(en_uk) may fall back to English(en). For details on how Unity evaluates the fallbacks see Locale Fallbacks.
Namespace: UnityEngine.Localization.Metadata
Syntax
[Serializable]
public class FallbackLocale : IMetadata
Constructors
FallbackLocale()
Creates a new FallbackLocale.
Declaration
public FallbackLocale()
FallbackLocale(Locale)
Create a new FallbackLocale to the specified fallback locale.
Declaration
public FallbackLocale(Locale fallback)
Parameters
Type | Name | Description |
---|---|---|
Locale | fallback |
Properties
Locale
The Locale to fall back to when searching for a localized value. When assigning a new value, it will be checked to ensure that the Locales do not fallback to each other and cause cyclic issues. If an issue is found then a warning will be emitted and the value will be ignored.
Declaration
public Locale Locale { get; set; }
Property Value
Type | Description |
---|---|
Locale |