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    Class InputPorts

    Base class for any Node<TInput, TOutput> Inputs port.

    Inheritance
    object
    InputPorts
    AddMeshFilterToGameObjectsNode.InputPort
    AddSkinnedMeshRendererToGameObjectsNode.InputPort
    BaseMatrixConversionNode<T>.BaseInputPort
    BuildHierarchyNode.InputPort
    ComputeNormalsAndTangentsNode.InputPort
    CreateCameraNode.InputPort
    CreateDiskLightNode.InputPort
    CreateDistantLightNode.InputPort
    CreateEmptyObjectsNode.InputPort
    CreateMaterialFromMeshColorNode.InputPort
    CreateMaterialNode.InputPort
    CreateRectLightNode.InputPort
    CreateSphereLightNode.InputPort
    CreateXFormNode.InputPort
    DisposeUsdImporterNode.InputPort
    DuplicateVerticesRemovalNode.InputPort
    ExtractUsdStageMetadataNode.InputPort
    FilterMeshTypeNode.InputPort
    FilterMissingHierarchyNode.InputPort
    FilterPrimsByKindNode.InputPort
    FilterPrimsByTfTypeNode.InputPort
    FilterPrimsByUntypedNode.InputPort
    FilterStageByAppliedSchemaNode.InputPort
    FilterStageByKindNode.InputPort
    FilterStageByTfTypeNode.InputPort
    FilterStageByUntypedNode.InputPort
    GetTfTypeByNameNode.InputPort
    IDictionaryAggregatorNode<T>.InputPort
    IListAggregatorNode<T>.InputPort
    MapMaterialToMeshNode.InputPort
    MapTextureToMaterialNode.InputPort
    PrimsRegexFilterNode.InputPort
    ReadCameraNode.InputPort
    ReadDiskLightNode.InputPort
    ReadDistantLightNode.InputPort
    ReadMaterialNode.InputPort
    ReadMeshMaterialDescriptionNode.InputPort
    ReadMeshNode.InputPort
    ReadRectLightNode.InputPort
    ReadReferencesNode.InputPort
    ReadSkeletonRootNode.InputPort
    ReadSkinnedMeshNode.InputPort
    ReadSphereLightNode.InputPort
    ReadVisibilityNode.InputPort
    SampleBasisCurvesNode.InputPort
    SampleNurbsCurvesNode.InputPort
    UsdStageOpenNode.InputPort
    WriteMeshNode.InputPort
    CreateAnimationClipNode.InputPort
    CreateTextureGenerationSettingsNode.Inputs
    CreateTextureNode.InputPort
    ReadBlendShapeWeightAnimationNode.InputPort
    ReadCameraAnimationNode.InputPort
    ReadJointXformAnimationNode.InputPort
    ReadXFormAnimationNode.InputPort
    ResolveSkelBindingsNode.InputPort
    TrimTransformPathNode.InputPort
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Importer
    Assembly: Unity.Importer.dll
    Syntax
    public abstract class InputPorts
    Remarks

    Inherit from this class to declare all required Inputs for a given node.

    Examples
    using UnityEngine;
    
    public class AddCameraNode : Node<AddCameraNode.MyInputPort, AddCameraNode.MyOutputPort>
    {
        public class MyInputPort : InputPorts
        {
            public GameObject root; // The GameObject on which we want to add the camera component
            public Color backgroundColor; // The backgroundColor set on the Camera
        }
    
        public class MyOutputPort : OutputPorts
        {
            public GameObject root;
        }
    
        ...
    }

    Fields

    AssetLoading

    An asset import context provided during the execution of a graph.

    Declaration
    public AssetLoading AssetLoading
    Field Value
    Type Description
    AssetLoading

    GraphLogger

    A context to store and access logs during the execution of a graph.

    Declaration
    public GraphLogger GraphLogger
    Field Value
    Type Description
    GraphLogger
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