Class MapMaterialToMeshNode.InputPort
Input ports of the Map
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
public class MapMaterialToMeshNode.InputPort : InputPorts
Fields
defaultMaterial
An optional default material to be set when one cannot be found for a mesh.
Declaration
public Material defaultMaterial
Field Value
Type | Description |
---|---|
Material |
materials
A MaterialPrimPath-Material mapping containing the material that need to be assigned to mesh filters.
Declaration
public Dictionary<string, Material> materials
Field Value
Type | Description |
---|---|
Dictionary<string, Material> |
meshGameobjects
A MeshPrimPath-GameObject mapping containing the GameObjects with the mesh filter components.
Declaration
public Dictionary<string, GameObject> meshGameobjects
Field Value
Type | Description |
---|---|
Dictionary<string, Game |
meshMaterialsPaths
A MeshPrimPath-MaterialPrimPaths mapping to be used to map materials to their respective meshes.
Declaration
public Dictionary<string, List<string>> meshMaterialsPaths
Field Value
Type | Description |
---|---|
Dictionary<string, List<string>> |