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    Class BuildHierarchyNode.InputPort

    Input ports of the BuildHierarchyNode.

    Inheritance
    object
    InputPorts
    BuildHierarchyNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class BuildHierarchyNode.InputPort : InputPorts

    Fields

    gameObjects

    A PrimPath-GameObjects to converted as a Unity GameObjects hierarchy.

    Declaration
    public Dictionary<string, GameObject> gameObjects
    Field Value
    Type Description
    Dictionary<string, GameObject>

    preserveSceneRoot

    Creates a additional root game object when there is only 1 game object. The root game object is always created when there are multiple game objects.

    Declaration
    public bool preserveSceneRoot
    Field Value
    Type Description
    bool

    stage

    The current USD Stage, used to get this USD PseudoRoot.

    Declaration
    public UsdStage stage
    Field Value
    Type Description
    UsdStage
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