Class AddMeshFilterToGameObjectsNode.InputPort
Input ports of the Add
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
public class AddMeshFilterToGameObjectsNode.InputPort : InputPorts
Fields
gameObjects
A mapping of xform prim path to their GameObjects in the hierarchy. Used to add SkinnedMeshRenderers to the right GameObject.
Declaration
public Dictionary<string, GameObject> gameObjects
Field Value
Type | Description |
---|---|
Dictionary<string, Game |
invisiblePaths
A collection of invisible prims' paths
Declaration
public HashSet<string> invisiblePaths
Field Value
objsToRefs
A mapping of prim path to their Master prim path, if any.
Declaration
public Dictionary<string, string> objsToRefs
Field Value
Type | Description |
---|---|
Dictionary<string, string> |
pathToUnityMesh
A mapping of mesh prim path to its Unity mesh. Used to find the mesh associated to a SkinnedMeshRenderer.
Declaration
public Dictionary<string, Mesh> pathToUnityMesh
Field Value
Type | Description |
---|---|
Dictionary<string, Mesh> |