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    Class AddMeshFilterToGameObjectsNode.InputPort

    Input ports of the AddMeshFilterToGameObjectsNode.

    Inheritance
    object
    InputPorts
    AddMeshFilterToGameObjectsNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class AddMeshFilterToGameObjectsNode.InputPort : InputPorts

    Fields

    gameObjects

    A mapping of xform prim path to their GameObjects in the hierarchy. Used to add SkinnedMeshRenderers to the right GameObject.

    Declaration
    public Dictionary<string, GameObject> gameObjects
    Field Value
    Type Description
    Dictionary<string, GameObject>

    invisiblePaths

    A collection of invisible prims' paths

    Declaration
    public HashSet<string> invisiblePaths
    Field Value
    Type Description
    HashSet<string>

    objsToRefs

    A mapping of prim path to their Master prim path, if any.

    Declaration
    public Dictionary<string, string> objsToRefs
    Field Value
    Type Description
    Dictionary<string, string>

    pathToUnityMesh

    A mapping of mesh prim path to its Unity mesh. Used to find the mesh associated to a SkinnedMeshRenderer.

    Declaration
    public Dictionary<string, Mesh> pathToUnityMesh
    Field Value
    Type Description
    Dictionary<string, Mesh>
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