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    Class AddSkinnedMeshRendererToGameObjectsNode.InputPort

    Input ports of the AddSkinnedMeshRendererToGameObjectsNode.

    Inheritance
    object
    InputPorts
    AddSkinnedMeshRendererToGameObjectsNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class AddSkinnedMeshRendererToGameObjectsNode.InputPort : InputPorts

    Fields

    invisiblePaths

    A collection of invisible prims' paths

    Declaration
    public HashSet<string> invisiblePaths
    Field Value
    Type Description
    HashSet<string>

    meshGameObjects

    A mapping of xform prim path to their GameObjects in the hierarchy. Used to add SkinnedMeshRenderers to the right GameObject.

    Declaration
    public Dictionary<string, GameObject> meshGameObjects
    Field Value
    Type Description
    Dictionary<string, GameObject>

    objsToRefs

    A mapping of mesh prim path to their Master prim path, if any. Used to handle mesh references.

    Declaration
    public Dictionary<string, string> objsToRefs
    Field Value
    Type Description
    Dictionary<string, string>

    pathToUnityMesh

    A mapping of mesh prim path to its Unity mesh. Used to find the mesh associated to a SkinnedMeshRenderer.

    Declaration
    public Dictionary<string, Mesh> pathToUnityMesh
    Field Value
    Type Description
    Dictionary<string, Mesh>

    rigDescriptions

    A mapping of skeleton root prim path to its skeleton RigDescription. Used to find the GameObjects composing a skeleton rig and assign them to the SkinnedMeshRenderer.

    Declaration
    public Dictionary<string, RigDescription> rigDescriptions
    Field Value
    Type Description
    Dictionary<string, RigDescription>

    skeletonGameObjects

    A mapping of xform prim path to the skeletons bone GameObjects in the hierarchy. Used to access GameObjects representing bones or skeleton roots.

    Declaration
    public Dictionary<string, GameObject> skeletonGameObjects
    Field Value
    Type Description
    Dictionary<string, GameObject>

    skinnedMeshData

    A mapping of mesh prim path to the corresponding UsdSkinnedMeshData. Used to link a skinned mesh to its skeleton.

    Declaration
    public Dictionary<string, UsdSkinnedMeshData> skinnedMeshData
    Field Value
    Type Description
    Dictionary<string, UsdSkinnedMeshData>
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