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    Class CreateDiskLightNode.InputPort

    Input ports of the CreateDiskLightNode.

    Inheritance
    object
    InputPorts
    CreateDiskLightNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class CreateDiskLightNode.InputPort : InputPorts

    Fields

    diskLights

    A PrimPath-DiskLightDescription mapping, read from the usd file.

    Declaration
    public Dictionary<string, DiskLightDescription> diskLights
    Field Value
    Type Description
    Dictionary<string, DiskLightDescription>

    gameObjects

    A PrimPath-GameObject mapping containing all the GameObjects that this node may turn into Disk Light.

    Declaration
    public Dictionary<string, GameObject> gameObjects
    Field Value
    Type Description
    Dictionary<string, GameObject>

    lightIntensityMultiplier

    The light intensity multiplier to apply

    Declaration
    public float lightIntensityMultiplier
    Field Value
    Type Description
    float

    usdMetadata

    USD stage metadata.

    Declaration
    public UsdStageMetadata usdMetadata
    Field Value
    Type Description
    UsdStageMetadata
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