docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CreateAnimationClipNode.InputPort

    Input ports of the CreateAnimationClipNode.

    Inheritance
    object
    InputPorts
    CreateAnimationClipNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    public class CreateAnimationClipNode.InputPort : InputPorts

    Fields

    animatedProperties

    The properties to animate

    Declaration
    public Dictionary<EditorCurveBinding, Keyframe[]> animatedProperties
    Field Value
    Type Description
    Dictionary<EditorCurveBinding, Keyframe[]>

    loopAnimations

    A flag telling if the animations loop time should be enabled.

    Declaration
    public bool loopAnimations
    Field Value
    Type Description
    bool

    usdMetadata

    USD stage metadata.

    Declaration
    public UsdStageMetadata usdMetadata
    Field Value
    Type Description
    UsdStageMetadata
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)