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    Class ReadSkeletonRootNode.InputPort

    Input ports of the ReadSkeletonRootNode.

    Inheritance
    object
    InputPorts
    ReadSkeletonRootNode.InputPort
    Inherited Members
    InputPorts.AssetLoading
    InputPorts.GraphLogger
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class ReadSkeletonRootNode.InputPort : InputPorts

    Fields

    blendShapes

    A list of UsdSkelBlendShape prims, to be read, converted to <pxr.UsdSkelBlendShape> and linked to their respective skeleton root path.

    Declaration
    public List<UsdPrim> blendShapes
    Field Value
    Type Description
    List<UsdPrim>

    skeletonPrims

    A list of SkelRoot prims, to be read and converted to <pxr.UsdSkelBlendShape> and UsdSkinnedMeshData.

    Declaration
    public List<UsdPrim> skeletonPrims
    Field Value
    Type Description
    List<UsdPrim>

    skinlessSkeletons

    UsdSkelSkeleton prims that are not skinned. The UsdSkelCache will not return bindings for these but we still want to create the joint hierarchy in Unity

    Declaration
    public List<UsdSkelSkeleton> skinlessSkeletons
    Field Value
    Type Description
    List<UsdSkelSkeleton>

    usdMetadata

    USD stage metadata.

    Declaration
    public UsdStageMetadata usdMetadata
    Field Value
    Type Description
    UsdStageMetadata
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