Struct EntityQueryMask | Entities | 0.10.0-preview.6
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    Struct EntityQueryMask

    Provides an efficient test of whether a specific entity would be selected by an EntityQuery.

    Namespace: Unity.Entities
    Syntax
    public struct EntityQueryMask
    Remarks

    Use a mask to quickly identify whether an entity would be selected by an EntityQuery.

           var mask = EntityManager.GetEntityQueryMask(query);
           bool doesMatch = mask.Matches(entity);

    You can create up to 1024 unique EntityQueryMasks in an application. Note that you cannot create an EntityQueryMasks from an EntityQuery object that has a filter.

    Methods

    Matches(Entity)

    Reports whether an entity would be selected by the EntityQuery instance used to create this entity query mask.

    Declaration
    public bool Matches(Entity entity)
    Parameters
    Type Name Description
    Entity entity

    The entity to check.

    Returns
    Type Description
    Boolean

    True if the entity would be returned by the EntityQuery, false if it would not.

    Remarks

    The match does not consider any filter settings of the EntityQuery.

    See Also

    GetEntityQueryMask(EntityQuery)
    In This Article
    • Methods
      • Matches(Entity)
    • See Also
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